![]() If you defeat all of the enemies you encounter, the area will be considered "Conquered", and conquered areas can be built upon. Selecting the area and choosing to "Depart" it will launch an expedition. Then, some unexplored territory will appear as a blue area with its name and level on a sign. When this is done, you will have to build a home for yourself and your ally. Remodeled structures can improve recovery rates, speed up harvesting, earn more gold from tourists, or even improve surrounding structures.Īt the start of the game, you must pick a starter ally, which is either a duck (Dabbler), a cat (Kerfuffle), or a dog (Scout), and name it. If certain conditions are met, structures can be remodeled, which generally improves either the structure itself or the structures around it. Additionally, you have the option of "Investing" in neighboring island communities, which increases the rate at which you earn gold as well as improves the selection of items available at the shop. These items become "Specialties," and vary in price depending on the type of item. Residents can encourage tourists to spend more gold by placing harvested items for sale at these attractions, instead of adding them to your food or lumber stores. Once the ability to host tourists is unlocked, pastures and other buildings become tourist attractions which earn money from the visiting citizens. If an ally or citizen needs to replenish strength and does not have a home, or is too far from its home, it will instead consume valuable food. Allies with a higher "Work" stat will be able to harvest more materials, faster than allies with lower work scores. Once the "strength" of a given ally or resident is depleted, he, she, or it will return home in order to recover strength before harvesting again. Harvesting requires expending a certain amount of strength from the ally or resident. Building a structure requires lumber, which is gathered through harvesting. The more successful the resort community, the easier expeditions become.Īllies and residents need pastures and homes, respectively, in order to harvest food and building materials. To that end, gameplay is divided into two parts: Exploring wild areas with your allies and designing the resort town to earn gold. The purpose of the game is to go adventuring on expeditions in order to obtain beast allies, residents, territory, trading partners, and buildings to grow your resort. The main goal of the game is to explore as much unknown territory on islands as possible and capture beasts for allies. Beastie Bay is a game where you pick a starter ally, explore unknown territory, and then develop it by building and planting things such as fields and trees on the land. ![]()
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